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Dunso

282 Movie Reviews

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3 reviews are hidden due to your filters.

It was great in visual innovation, but the enemies desperately need to fight back more, especially the final battle was just straight up walking into. It also needs more speed and even though it's Madness I kind of think the music was very unfitting. You have great visual innovation here and the ability to full screen was awesome, I had hoped it would have epic orchestral themes and story though. All in all my nitpicks take a star away, but it's fresh and long.

That's a fun perspective, I liked how you conveyed that the gun is heavy as shit through the animation.

GabrielBarsch responds:

thanks, your reviews mean alot to me ya know, you're my friend since 2008

All of my goddamn YES.

Granted this doesn't solve all problems with collaborations it's nice to see people go out of the comfort zone for once and try something more original. It's not the greatest madness thing of all time but just for changing the boring foundation it certainly is the best collab. Unlike other collabs it has a flow and a basic story, and hopefully if more people get inspiration maybe things will emerge that put more focus on that and makes it better.

Animators were good, kills could have been a little more interesting but overall this gets my utmost approval for not fitting into the completely square mold the genre has created for itself.

It was good, the icon made me think it was going to be worse but the movement is what makes it. The art is a little rough but it's wonderfully cartoony in the way stuff swings around and stuff, I think you know what I'm talking about. The concept has been done before but in this style I think it was better presented than a lot of other ones of the same kind.

Art made up for with movement.
Old concept with better execution.
Fitting music.

Overall pretty solid!

DrJuiceMan responds:

Thanks for the constructive review.And I definantly glad the movement was positive enough for you to forgive the art lol.I'll definantly take all of these into account. :)

It was very good actually, the originality wasn't top notch of course and certainly didn't get much better by adding meme faces, but the reason this is not at all going to be a negative review is because the movement and creativity in kills was great. The movement was fluid but that's not the point, it was creative, it used it's surroundings to execute moves. The kills weren't same shit either, they were interesting to watch which surprisingly is lacking in a lot of madness clips, that's what made this a good one. If you must go, from what I can gather in the author comments and credits, it's a good note to end on.

Ellvis responds:

yeah I rushed a litlle so animation looks bad a little. I really like your review thanks :)

This review field makes me lose faith in this godforsaken web page. This badly needed to be expressed and you did so with the appropriate aggression, in concept sound and artwork.

For the wonderful wonderful people filling the space below me I want to say that the reason you can't see the humor in this is probably because you're the kind of ass hat enjoying the kind of shit this movie targets in the first place. Go back to fucking YouTube and never return.

Now where did I put that rope, I think I'll go hang myself.

Blordow responds:

haha hey man don't hang yourself! I still have faith in humanity, but only slightly

Very fine art style, fits the mood. The animation too is good, all you needed have done would be to master the walk cycle of the elephant, but I know well how hard that is and won't subtract much score because of it. The voices are good as well, as is the story. Complaints about length have always made me a little mad even, since movie is only as long as the artist intends for it to be. Good work in general, strangely soothing.

Nice concept, a little bit choppy, could use some of your own sprites, but somehow still set apart because it does things differently.

However, here is some tips for what you need to improve next time:
In the timeline, place the sounds a little bit before the action to sync them. Also set them to "stream" and make sure all the sounds are set to this or it will bug out. Google "V-Cam" because I can see that when you zoom in and such right now you are actually making everything bigger, which while being a great effort that you should be commended for doing anyway, and a V-Cam is much easier to use. I think you could use a higher fps too, somewhere between 28-33. You'll have to add more frames but it will be hell of a lot smoother. I'm not sure whether you do this already but if you don't; insert a lot of layers, one for every body part on every guy, and it will be much easier to animate smoothly.

Rick15 responds:

Thanks for the info
But, in this movie i'm use V-cam

Quite frankly, every ounce of this was generic. Generic music, some good animations that were ultimately pointless in the long run due to lack of context (this being an issue in all collabs), some seemingly easy things remaining unfixed and unpolished due to the fact that it's "just a collab clip" or "just a test", lack of originality on many fronts just running about doing the same kills over and over. There were also very little custom sprites and when something did deviate it was usually not very well made either. The overall concept of a collab like this hasn't been interesting or original for about three years. It's bland to the point of almost being a parody of itself.

In conclusion:
Concept 0/5 (Unoriginal)
Animation 3/5 (Unpolished)
Art 1/5 (Lack of well-made custom sprites)
Sound 2/5 (OK music fit the mood but extremely generic + Same old sound effects, no complaints)
Overall impression 1/5 (Forgettable)

Final score: 2/5

juanford66 responds:

yes... yes.... yes...

Blurb forever

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